

You can change a lot of stuff on the csv files, like exp rates, drops, quests and a lot of stuff. All monster that have a AIKey value of 2 seem to be passive. I've only tested on the starting moth creature though, by changing the value from 2 to 1. Change the AIKey to 1, and the monster should become aggro.

There you will find a column named AIKey, right after ai_type. csv files on linux with LibreOffice Calc, but you can probably use nano, gedit or windows notepad as well.Ĥ (some extra configs): You can make a monster become aggro by opening the share/creature/monster.csv file in your server's share folder. If you have two items on that list with the same index number, the server will give you the duplicated index error when you try to run it. Remember that index numbers cannot repeat, so there are items from the older version that you MUST keep out (they've been replaced).

The problem seems to be that this release only contains the insertions for the new items, but keeps the older version items out of the list. For example, if the shave dagger is missing (summoner starting weapon) you have to manually add it to the weapon.csv file so it will display in game. You have to manually copy the items from one table and paste it in the other one. You can do that by using the csv files of another A9 release. The itemarmor.csv and itemweapon.csv files need to contain the missing weapon and armor index to be able to display them in game. This is probably not a server related thing, but client related.ģ (mising weapons / armor): This is not really a bug. The other characters all render on the lowest level of detail pass. The reason for this seems to be that the Dragon Knight character is rendered on another layer of level of detail pass. At best level, the dragon knight character becomes visible at maximum zoom and the problem disappears (though I haven't tried with other player characters yet). At high level it's visible, but becomes invisible if you zoom out to max level and angle the camera a bit (near ground level, whith camera facing the character). At middle level the character becomes visible, but disappears if you zoom out a bit.

101 stuff.Ģ (Dragon Knight invisible / not visible bug): The dragon knight character becomes invisible if I use Level of Detail (lod) at the lowest level. Please do learn how to set up basic networks and how IPs and masks work, ok? That is basic server setup. Problem could be config file related or maybe your session server is on a different network. If you have the session is null or whatever error, it's because you're not connected to session server. So, if you're running on linux with wine, use the DekaronServer_A11.exe executable on a 64-bit wineprefix instead (or just use a 64-bit microsoft windows operating system). This happens because you have successfully made login (loginserver is working) and created a character, but the actual game server (gameserver) is not connected. If you try to run the client after the server gave you an agent:capture error, it will give you the connection failed try again error when you try to enter the game after loggining in and creating the character. The DekaronServer_A11_Normal.exe gives an unhandled exception error (it works on a 32-bit wineprefix, but gives a agent:capture error instead and closes after loading a few stuff). I had to use a 64-bit wineprefix running windows XP with basic components installed. Ok, so here's my guide or advice to those who can't get this to work (I will also show you some cool AI / AGGRO configurations at the end of this post):ġ (starting the server): I was able to run the server on linux with wine, but only the DekaronServer_A11.exe executable works.
